Can games be used for the greater good?

Digital games are in the focus of attention. As entertainment media, but also as instruments to communicate serious messages.
Digital games are more and more used as a teaching tool within businesses, education, and health care. Many serious games are targeted at playful persuasion and ‘gamification’ is promising in many sectors. Still, it is unclear what exactly it is that makes games change attitudes or behaviour. Persuasive gaming. Serious games. Games and health. Violent video games.

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